Darmowa dostawa z usługą Inpost oraz Orlen od 299.00 zł
InPost 13.99 Poczta Polska 18.99 Paczkomat 13.99 DPD 25.99 ORLEN Paczka 10.99

Entertaining the Whole World

Język AngielskiAngielski
Książka Miękka
Książka Entertaining the Whole World Adrian David Cheok
Kod Libristo: 14201406
Wydawnictwo Springer London Ltd, wrzesień 2016
'Entertainment media' are entertainment products and services that rely on digital technology and in... Cały opis
? points 154 b
262.48
Dostępna u dostawcy w małych ilościach Wysyłamy za 13-16 dni
Polska common.delivery_to

30 dni na zwrot towaru

'Entertainment media' are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as 'How can we convert consumers of entertainment into creators of entertainment?' 'How can digital entertainment make a contribution to the emerging world?'. Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.

Podaruj tę książkę jeszcze dziś
To łatwe
1 Dodaj książkę do koszyka i wybierz „dostarczyć jako prezent” 2 W odpowiedzi wyślemy Ci bon 3 Książka dotrze na adres obdarowanego

Logowanie

Zaloguj się do swojego konta. Nie masz jeszcze konta Libristo? Utwórz je teraz!

 
obowiązkowe
obowiązkowe

Nie masz konta? Zyskaj korzyści konta Libristo!

Dzięki kontu Libristo będziesz mieć wszystko pod kontrolą.

Utwórz konto Libristo