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Dungeons Are Half the Game.You can't control what players are going to do. That's half the fun. But you can control where they do it. That's a whole other half!The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.Practical essays gives you insider tips and tricks to:-Design non-linear dungeons to explore-Think in 3D to make amazing spaces-Make every room count, even when there's no monster-Create solutions in addition to combat-Dole out treasure-without blowing the bankThe Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David "e;Zeb"e; Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts.Open this book and level up your half of the game!